AI Insights · Timothy · July 2021
Top 5 Military Games on Android in Norway Q2 2021
Explore the performance metrics of the top 5 military games on Android in Norway during the second quarter of 2021, including weekly downloads, revenue, and active users.
The second quarter of 2021 saw notable trends in the performance of the top 5 military games on the Android platform in Norway. Here’s a detailed look at each game’s weekly downloads, revenue, and active users.
Warpath: Ace Shooter from LilithGames experienced a steady weekly revenue throughout the quarter, peaking at around $5.3K in mid-June. Weekly downloads fluctuated, starting at approximately 642 in late March and stabilizing around 333 by the end of June. The game had a consistent number of active users, hovering around 2.2K at the beginning of the quarter and ending with nearly 2K.
Top War: Battle Game by RiverGame showed strong weekly revenue, peaking at $12.7K at the end of April before gradually declining to $7.8K by the end of June. Weekly downloads saw a significant increase in mid-June, reaching 647, but fell back to 331 by the end of the month. Active users remained relatively stable, starting at 3.1K in late March and ending at around 2.8K in late June.
Idle Army from Kwalee Ltd had modest weekly revenue, peaking at $93 in late April. The game saw a sharp decline in weekly downloads from 1.1K in late March to 128 by the end of June. Active users also decreased significantly, starting at 1.4K and dropping to 218 by the quarter's end.
Mortar Clash 3D: Battle Games by Matchingham Games showed minimal weekly revenue, with occasional peaks such as $7 at the end of June. Downloads fluctuated, with an initial peak of 1.1K in late April and a drop to 190 by late June. Active users mirrored this trend, starting at 626 in mid-April and ending at 377 in late June.
Call of Duty: Mobile Season 8 from Activision Publishing, Inc. maintained a stable weekly revenue, peaking at $4.1K in mid-April. Weekly downloads remained steady around 200 throughout the quarter. The game consistently engaged a high number of active users, starting at 7.6K in late March and ending with approximately 7.3K by late June.
This data comes from Sensor Tower, and more insights can be found on their platform.